ROSS HUANG
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Professional Work

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Thymesia

3D action RPG on PC, Unreal Engine 4
Lead Game Designer
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Doctor Who Infinity

Puzzle game on Multi-platfrom, Unity
Senior Level Designer
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Unearthing Mars

VR adventure game on Multi-platfrom, Unreal Engine 4
​Technical Level Designer

Student Work

Team Game Projects

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Gravitas

Puzzle game on PC, Unreal Engine 4
Level Designer
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Luft

The Abyss

Multi-player FPS on PC, Unreal Engine 4
Level Designer
Bullet-hell game on PC, Unity
Level Designer

Individual Projects

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Mastery Thesis:
Exploring Dynamic Cover with the Destructible Attribute

FPS Level for Half-life 2, Hammer Editor
​This standalone level explores situations for players to utilize different types of dynamic cover.
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Project Focus

Game System Prototype, Unreal Engine 4​​
A MMORPG system prototype, in which every player sees the world differently based on their attributes so players need to communicate constantly.
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Third Person Combat System

Combat System, Unreal Engine 4​​
A ​Dark Souls-like combat system with player controller and enemy AIs scripted using UE4 blueprint.
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Infiltrate

FPS Level for Half-life 2, Hammer Editor
A think outside of box assignment. I designed, scripted and turned
Half-life 2 into a stealth game!
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