ROSS HUANG
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Key Skill

  • Core-gameplay developing, fast-prototyping and problem-solving
  • System design, puzzle design, AI design, level design, and scripting

Work Experience

Thymesia, Lead Game Designer (Unreal Engine 4)
OverBorder Studio. (Taipei, Taiwan)
  • In charge of core-gameplay design including combat design, enemy design, and level design.
  • Also responsible for project management, marketing, and business negotiation​
Doctor Who Infinity, Senior Level Designer (Unity)
​Seed Studio Inc. (Taipei, Taiwan)
  • Cooperate with Tiny Rebel Games to create the next Doctor Who game using Unity.
  • Take story plots and translate them into gameplay concepts.
  • Design, prototype, and script levels based on these high-level gameplay concepts.
Unannounced VR Puzzle Platformer, Lead Level Designer ​(Unreal Engine 4) 
Winking Entertainment (New Taipei City, Taiwan)
  • Led the development team, held brainstorm sessions and created 4 new game prototypes (2 of them went into production)
  • In charge of one of the new games, developed the core-gameplay and held the vision for the game
  • Designed, prototyped, built, and developed 6 more gameplay elements around the core game mechanic and built 25 levels
  • Cooperated with programmers to turn prototype mechanics into final code and polish them
  • Teamed up with lead artist to break down whitebox levels into modular assets
  • Enemy AI design: categorized enemies and created behavior tree templates for further development
Unearthing Mars, Technical Designer (Unreal Engine 4) 
Winking Entertainment (New Taipei City, Taiwan)
  • NPC AI design and functionality implementation 
  • Helped debug and polish game systems

Education

The Guildhall at Southern Methodist University (Plano, TX, USA)​
Masters in Game Development, Specialization in Level Design​
Mastery Thesis: Exploring Dynamic Cover with the Destructible Attribute in Shooter Games
Fu Jen Catholic University (New Taipei City, Taiwan)​
Bachelor of Science in Psychology

Student Project

Gravitas (Unreal Engine 4) - First Person Puzzle Platformer (13 Developers)
  • E3 College Game Competition Finalist and got invited to present at E3
Level Designer
  • Designed, built, and polished advanced puzzles and levels 
  • Created scripts for cinematic events and animated ojects using blueprint
  • Worked with artists to bring levels from whitebox to shipping quality

Engines

  • Unreal Engine 4
  • Unity
  • CryEngine 3 (Crysis 2)
  • Source SDK/Hammer editor (Half-life 2)

Tools

  • Adobe Photoshop
  • Autodesk 3DS Max
  • Microsoft Office (Word, Excel, Powerpoint)
  • Perforce, SVN, Sourcetree

Scripting Languages

  • Blueprint (Unreal Engine 4)
  • Lua (Corona)
  • C# (Unity)
  • Flowgraph (CryEngine 3)​
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